PERKS
In Ascension, Call of the Dead, and Shangri-La, there are more than four Perk-a-Cola machines available for the player. However, the player can only have four at a time unless the player has four perks and they get the "Random Perk Bottle", which will give the player a fifth perk and even a sixth and seventh in Call of the Dead and Shangri-La.
1. Juggernog
Juggernog
"When you need some help to get by, something to make you feel strong. Reach for Juggernog tonight, Sugar seduction delight! When you need to feel big and strong, reach for Juggernog tonight!"
— Juggernog Jingle
Juggernog increases the player's health. This actually increases it to 4 normal zombie hits and 6 special zombie (Hellhounds, Gas Zombies and Space Monkeys) hits, which is very important in the later rounds as the player can get 'double-swung' a lot more often. According to the machine, it is made with real eggs. This perk costs 2500 points to buy. It is located in the starting room of Verruckt, on the left side of Der Riese, the theater in Kino der Toten, in the war room next to the bunker in "Five" in the PM63 room in Ascension, and in Call Of The Dead to the right of the Zip Line fall point, through the doors and down the stairs.
"When you need some help to get by, something to make you feel strong. Reach for Juggernog tonight, Sugar seduction delight! When you need to feel big and strong, reach for Juggernog tonight!"
— Juggernog Jingle
Juggernog increases the player's health. This actually increases it to 4 normal zombie hits and 6 special zombie (Hellhounds, Gas Zombies and Space Monkeys) hits, which is very important in the later rounds as the player can get 'double-swung' a lot more often. According to the machine, it is made with real eggs. This perk costs 2500 points to buy. It is located in the starting room of Verruckt, on the left side of Der Riese, the theater in Kino der Toten, in the war room next to the bunker in "Five" in the PM63 room in Ascension, and in Call Of The Dead to the right of the Zip Line fall point, through the doors and down the stairs.
2. Speed Cola
Speed Cola
"Your hands are slow, your movements sluggish, your lack of speed, just brings you anguish. Just take a sip, you will move faster. Just try it now! And speed is mastered! Press those lips against the only one that really moves you. Speed Cola speeds up your life!"
— Speed Cola jingle
Speed Cola increases the reloading speed of all weapons. It also allows you to put up barriers even faster, but the time between individual boards is longer to balance it out. Speed cola is considered the second best perk under Juggernog as it allows quicker reloads, but it is easily lost without buffed health. This perk costs 3000 points to buy, making it the most expensive of all Perk-a-Colas to purchase. The machine is located in the room between the right balcony and the kitchen in Verrückt and in the middle of the map and next to the FG-42 in Der Riese. It's located in the foyer in Kino der Toten. In “Five”, the Speed Cola is located in the second hallway. In Ascension it is near Lunar Lander B. In Call of the Dead, it's located behind the lighthouse and down a small glacier. It mirrors the multiplayer perk Sleight of Hand.
"Your hands are slow, your movements sluggish, your lack of speed, just brings you anguish. Just take a sip, you will move faster. Just try it now! And speed is mastered! Press those lips against the only one that really moves you. Speed Cola speeds up your life!"
— Speed Cola jingle
Speed Cola increases the reloading speed of all weapons. It also allows you to put up barriers even faster, but the time between individual boards is longer to balance it out. Speed cola is considered the second best perk under Juggernog as it allows quicker reloads, but it is easily lost without buffed health. This perk costs 3000 points to buy, making it the most expensive of all Perk-a-Colas to purchase. The machine is located in the room between the right balcony and the kitchen in Verrückt and in the middle of the map and next to the FG-42 in Der Riese. It's located in the foyer in Kino der Toten. In “Five”, the Speed Cola is located in the second hallway. In Ascension it is near Lunar Lander B. In Call of the Dead, it's located behind the lighthouse and down a small glacier. It mirrors the multiplayer perk Sleight of Hand.
3. Double Tap Rootbeer
Double Tap Root Beer
"Cowboys can't shoot slow or they'll end up below. When they need some help, they reach for the Root beer shelf (Ye-haa) Cowboys can't shoot slow, or they'll end up below, when they need some help, they reach for the Root beer shelf. YA THIRSTY PARTNER!?"
— Double Tap Root Beer Jingle
Double Tap Root Beer reduces the pause time between bullets fired on all weapons by about a third. As it increases rate of fire, it is the most risky as many weapons have high rates of fire anyway. On the inverse side, shooting faster only helps pump-action and bolt-action guns, which have a long pause before being able to shoot again. Shooting too fast can cause ammo to be drained at an alarming rate if not used properly. This effect is the most noticeable on weapons like the PPSh-41, which has an extraordinary rate of fire. The effect is also amplified by the Pack-A-Punch Machine as many of the upgraded weapons gain increased rate of fire. This perk costs 2000 points to buy. In Der Riese, the perk machine is on the right of the bridge if the player is facing away from the Pack-A-Punch machine and is on the left balcony next to the Bouncing Betties in Verrückt. In "Five," it is located at the entrance to the first elevator in the War Room. In Kino der Toten, it's in the alley right outside the theater exit. This perk is not available on Ascension but returns in Call of the Dead. It mirrors the multiplayer perk Double Tap.
"Cowboys can't shoot slow or they'll end up below. When they need some help, they reach for the Root beer shelf (Ye-haa) Cowboys can't shoot slow, or they'll end up below, when they need some help, they reach for the Root beer shelf. YA THIRSTY PARTNER!?"
— Double Tap Root Beer Jingle
Double Tap Root Beer reduces the pause time between bullets fired on all weapons by about a third. As it increases rate of fire, it is the most risky as many weapons have high rates of fire anyway. On the inverse side, shooting faster only helps pump-action and bolt-action guns, which have a long pause before being able to shoot again. Shooting too fast can cause ammo to be drained at an alarming rate if not used properly. This effect is the most noticeable on weapons like the PPSh-41, which has an extraordinary rate of fire. The effect is also amplified by the Pack-A-Punch Machine as many of the upgraded weapons gain increased rate of fire. This perk costs 2000 points to buy. In Der Riese, the perk machine is on the right of the bridge if the player is facing away from the Pack-A-Punch machine and is on the left balcony next to the Bouncing Betties in Verrückt. In "Five," it is located at the entrance to the first elevator in the War Room. In Kino der Toten, it's in the alley right outside the theater exit. This perk is not available on Ascension but returns in Call of the Dead. It mirrors the multiplayer perk Double Tap.
4. Quick Revive
Quick Revive
"Whenever things, been draggin you down, grabs you by the hair and pulls you to the ground, if you wanna get up, you need a little revive. If you wanna get up... YOU NEED A LITTLE REVIVE!"
— Quick Revive Jingle
Quick Revive mirrors the multiplayer perk Second Chance Pro. (Although this came before Black Ops.) The soda makes the player revive other players about 4x faster. As said by the machine, it's ice cold. Also, it's the only Perk-a-Cola machine not based off the tier 2 perks from multiplayer. It is essential in later levels when people are going to be downed incredibly often and reviving team-mates is crucial in zombie infested environments. This perk costs 1500 points to buy, making it the least costly of the six. In Der Riese, the machine is located to the right of the Bowie Knife buy-point and near the cave's entrance, and in Verrückt it is in the starting room with American weapons. Many players have noticed that if two teammates get downed next to each other they have been able to revive them both at the same time. All in game characters comment on it tasting like fish, a reference to the vitamin supplement fish oil. In Call of Duty: Black Ops, if the person is playing solo, the Quick Revive machine is available right from the start, regardless of whether the power is on or off. It costs 500 points when playing solo, and the usual 1500 points on multiplayer. The player must re-purchase it again after being downed. When downed, the player dons the pack-a-punched M1911 (Mustang & Sally) and while you are downed you temporarily have sleight of hand before being automatically revived by the perk. After three purchases, the machine disappears. It is located in the starting rooms in Kino der Toten, "Five" and Ascension. Though as soon as you are down the zombies start to flee. In Call of the Dead, it is found directly in front of the players as soon as they spawn in the first round.
"Whenever things, been draggin you down, grabs you by the hair and pulls you to the ground, if you wanna get up, you need a little revive. If you wanna get up... YOU NEED A LITTLE REVIVE!"
— Quick Revive Jingle
Quick Revive mirrors the multiplayer perk Second Chance Pro. (Although this came before Black Ops.) The soda makes the player revive other players about 4x faster. As said by the machine, it's ice cold. Also, it's the only Perk-a-Cola machine not based off the tier 2 perks from multiplayer. It is essential in later levels when people are going to be downed incredibly often and reviving team-mates is crucial in zombie infested environments. This perk costs 1500 points to buy, making it the least costly of the six. In Der Riese, the machine is located to the right of the Bowie Knife buy-point and near the cave's entrance, and in Verrückt it is in the starting room with American weapons. Many players have noticed that if two teammates get downed next to each other they have been able to revive them both at the same time. All in game characters comment on it tasting like fish, a reference to the vitamin supplement fish oil. In Call of Duty: Black Ops, if the person is playing solo, the Quick Revive machine is available right from the start, regardless of whether the power is on or off. It costs 500 points when playing solo, and the usual 1500 points on multiplayer. The player must re-purchase it again after being downed. When downed, the player dons the pack-a-punched M1911 (Mustang & Sally) and while you are downed you temporarily have sleight of hand before being automatically revived by the perk. After three purchases, the machine disappears. It is located in the starting rooms in Kino der Toten, "Five" and Ascension. Though as soon as you are down the zombies start to flee. In Call of the Dead, it is found directly in front of the players as soon as they spawn in the first round.
5. Stamin-Up
Stamin-Up
"Stamin-Up-Up (x3) When you need some extra lovin', when you need some extra time, when you need to keep on gunnin', when I can risk it out. When you need to keep on moving, when you need a get-away, when you need to keep on groovin', when you need that vitamin K, babe, you know you want me! Let's run the extra mile! I'll open your eyes and I'll make you see! I'll make it worth your while! Stamin-Up! Sounds like it's Staaaaamin-Up time! Oh yeah, bring it baby, bring it!"
— The jingle of Stamin-Up
Stamin-Up is a perk that introduced in Ascension. It combines Lightweight with the Black Ops equivalent of Marathon, giving you a swift run that lasts for about 30 to 45 seconds before you slow back down. It is favored for assisting with teams during a space monkey round to help stop a perk-a-cola machine from being destroyed. It is constantly downgraded as "a useless perk that wastes 2000 points" for not really helping in fighting off zombie swarms, only running away from them. The machine resembles a juke box. It is also seen in Call of the Dead, it’s located behind the lighthouse, through the water and inside an abandoned house. Although lightweight normally increases speed even when carrying an SMG or pistol, it does NOT allow the player to run any faster when carrying one of these weapons. Although it does allow the player to run at 100% speed when sprinting with anything other than an already "max-speed weapon"
"Stamin-Up-Up (x3) When you need some extra lovin', when you need some extra time, when you need to keep on gunnin', when I can risk it out. When you need to keep on moving, when you need a get-away, when you need to keep on groovin', when you need that vitamin K, babe, you know you want me! Let's run the extra mile! I'll open your eyes and I'll make you see! I'll make it worth your while! Stamin-Up! Sounds like it's Staaaaamin-Up time! Oh yeah, bring it baby, bring it!"
— The jingle of Stamin-Up
Stamin-Up is a perk that introduced in Ascension. It combines Lightweight with the Black Ops equivalent of Marathon, giving you a swift run that lasts for about 30 to 45 seconds before you slow back down. It is favored for assisting with teams during a space monkey round to help stop a perk-a-cola machine from being destroyed. It is constantly downgraded as "a useless perk that wastes 2000 points" for not really helping in fighting off zombie swarms, only running away from them. The machine resembles a juke box. It is also seen in Call of the Dead, it’s located behind the lighthouse, through the water and inside an abandoned house. Although lightweight normally increases speed even when carrying an SMG or pistol, it does NOT allow the player to run any faster when carrying one of these weapons. Although it does allow the player to run at 100% speed when sprinting with anything other than an already "max-speed weapon"
6. PhD Flopper
PhD Flopper
"The night-time scene. The streets are mean. The things I have seen, the good, it's the bad, and the in-between. When you dive to prone, you are surely gonna love, PhD (Flopper)! When you dive to prone, it's gonna shake ya to the bone, all the zombies gonna groan, 'cause of PhD! PhD, the feelin's growing strong. PhD, so right that it feels wrong. PhD, like the chorus of a song. PhD, not short but not too long. Slap your body to the floor, everybody needs some more, of your lovin', your explosive lovin'. When you dive to prone, it's gonna shake ya to the bone, all the zombies gonna groan, cause of PhD! (PhD Flopper)! Damn straight!"
— The jingle of the PhD Flopper.
PhD Flopper is a perk introduced in Ascension. The PhD Flopper removes splash damage from weapons, like the M72 LAW or the Ray Gun, prevents you from taking fall damage, and creates a small shockwave that damages zombies when you dive-to-prone . It was originally intended to activate when one went down, though this was removed. It seems that the damage only works from high heights. Judging by the character quotes in the map, this perk appears to be made of prunes. In Call of the Dead, it is found next to a desk on the bottom floor of the lighthouse. It combines Flak Jacket and Lightweight Pro.
"The night-time scene. The streets are mean. The things I have seen, the good, it's the bad, and the in-between. When you dive to prone, you are surely gonna love, PhD (Flopper)! When you dive to prone, it's gonna shake ya to the bone, all the zombies gonna groan, 'cause of PhD! PhD, the feelin's growing strong. PhD, so right that it feels wrong. PhD, like the chorus of a song. PhD, not short but not too long. Slap your body to the floor, everybody needs some more, of your lovin', your explosive lovin'. When you dive to prone, it's gonna shake ya to the bone, all the zombies gonna groan, cause of PhD! (PhD Flopper)! Damn straight!"
— The jingle of the PhD Flopper.
PhD Flopper is a perk introduced in Ascension. The PhD Flopper removes splash damage from weapons, like the M72 LAW or the Ray Gun, prevents you from taking fall damage, and creates a small shockwave that damages zombies when you dive-to-prone . It was originally intended to activate when one went down, though this was removed. It seems that the damage only works from high heights. Judging by the character quotes in the map, this perk appears to be made of prunes. In Call of the Dead, it is found next to a desk on the bottom floor of the lighthouse. It combines Flak Jacket and Lightweight Pro.
7. Deadshot Daiquiri
Deadshot Daiquiri
To error is human, to forgive is divine. Well I'm not forgiving, and that error ain't mine! They ain't quite human; least they're not to my eyes. One sip of this and I'll give them the shock of their lives! (Yeah) We got the guns and we got the bombs! In deadshot heaven, we pop skulls for fun! Zero in baby, zero on that spot, the hot spot baby, give it all you got. So quit complaining, about your bad aiming! Just try, try again for me! With the headshot power of Deadshot Daiquiri!
--- The Jingle of the Deadshot daiquiri
Deadshot Daiquiri is a perk first seen in Call of the Dead and is the Zombies version of Steady Aim. The perk's icon consists of a dark grey background color with the foreground being a head in front of a set of cross-hairs. This perk changes auto-aim so that it locks onto an enemies head rather than the body, removes recoil, makes the reticle smaller, and removes the need to hold one's breathe when sniping. It costs 1500 points to buy. The characters believe it is sweet-tasting.
Daiquiri is a type of cocktail.
To error is human, to forgive is divine. Well I'm not forgiving, and that error ain't mine! They ain't quite human; least they're not to my eyes. One sip of this and I'll give them the shock of their lives! (Yeah) We got the guns and we got the bombs! In deadshot heaven, we pop skulls for fun! Zero in baby, zero on that spot, the hot spot baby, give it all you got. So quit complaining, about your bad aiming! Just try, try again for me! With the headshot power of Deadshot Daiquiri!
--- The Jingle of the Deadshot daiquiri
Deadshot Daiquiri is a perk first seen in Call of the Dead and is the Zombies version of Steady Aim. The perk's icon consists of a dark grey background color with the foreground being a head in front of a set of cross-hairs. This perk changes auto-aim so that it locks onto an enemies head rather than the body, removes recoil, makes the reticle smaller, and removes the need to hold one's breathe when sniping. It costs 1500 points to buy. The characters believe it is sweet-tasting.
Daiquiri is a type of cocktail.
Mule Kick
Mule kick
Mule Kick is the only perk that doesn't feature a jingle
Mule Kick is a Perk-a-Cola machine first seen in the Zombies map, Moon. It allows the player to hold three guns at once, all of which can be Pack-A-Punched. It costs 4,000 points to use, making it the most expensive Perk-a-Cola. When used, the player won't see any effect except for the symbol appearing in their HUD. When the player goes to buy his/her next weapon, the prompt will still state that taking it will replace the currently selected weapon, but in reality it will take its place in the third slot. Its HUD colour is dark green yet when drank it appears light green.
Mule Kick is the only perk that doesn't feature a jingle
Mule Kick is a Perk-a-Cola machine first seen in the Zombies map, Moon. It allows the player to hold three guns at once, all of which can be Pack-A-Punched. It costs 4,000 points to use, making it the most expensive Perk-a-Cola. When used, the player won't see any effect except for the symbol appearing in their HUD. When the player goes to buy his/her next weapon, the prompt will still state that taking it will replace the currently selected weapon, but in reality it will take its place in the third slot. Its HUD colour is dark green yet when drank it appears light green.
Here Are some of the cut-perks
1. Amm-O-Matic
The Amm-O-Matic is a canceled vending machine in Verruckt, Shi No Numa and Der Riese. Although it cannot be seen or used in Der Riese, there is a stairway that leads up to it. The stairway is visible on the Der Riese Map (but the player is unable to climb to the top of it), somewhere near Juggernog, but it seems that the idea was scrapped at the last second by Treyarch. Unused sound files that remain on the games disc confirm that this machine was designed to give the player a Max Ammo upon purchase. It is likely that this machine would have been expensive or could only be used a specific number of times. It is not known if it will appear in future projects. Its color is sky blue, similar to the Quick Revive machine, and its symbol resembles a bullet.
2. Candolier
Candolier is a cut Perk-a-Cola perk that is coded into the PC files of Black Ops Zombies. Not much is currently known about Candolier, but it is most likely going to be the same function as the perk Bandolier from Call of Duty 4: Modern Warfare and Call of Duty: World at War by giving the player the ability to carry extra magazines. Its color is light green, and its symbol is a showing of a row of bullets, implying the idea of carrying extra ammo upon the perk being bought and used.
3. Pronaide
Pronaide is a cut perk from the Call of Duty: Black Ops Zombie map Ascension, similar to Tufbrew. It is never mentioned by name, with the only remnants of the perk being sound files under the name perk_pronaide. Richtofen mentions the fact that it makes the player prone faster. It can also be assumed that this perk was an early version of PhD Flopper, because when its effects and Tufbrew's are combined it produces an effect similar to PhD Flopper
4. Tufbrew
Tufbrew is a cut perk-a-cola that was going to appear in Ascension. The only proof that it exists are in the character sound files with 'perk_tufbrew' in the name. Dempsey's sound file is the only one that mentions the perk by name. One possible theory for this perk's function is that it reduced player flinching when hit, similar to Hardened Pro. Other theories include that it let the player rip through a horde of zombies when he/she gets surrounded. Yet another theory is that it prevented grenade damage, similar to Flak Jacket. This is likely as if this perk and Pronaide are combined the effects are similar to PhD Flopper. The "brew" ending suggests its some kind of beer-based drink.
5. Bandolier
Bandolier is a Tier One Perk in Call of Duty 4: Modern Warfare and Call of Duty: World at War whilst in Call of Duty: Modern Warfare 2 and Call of Duty: Black Ops it is replaced by a new perk, Scavenger. Bandolier gives the player more starting ammo.